Tremulous Definition

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trem·u·lous

(trĕm′yə-ləs)adj.

Stronghold 3 requirements. Tremulous - WordReference English dictionary, questions, discussion and forums.

1.
a. Marked by trembling, quivering, or shaking: tremulous hands.
b. Marked by a rapid varying between pitches or tones: a tremulous voice.
2. Timid or fearful: 'the tremulous daughter who never left her father's house'(Margo Jefferson).
trem′u·lous·ly adv.

tremulous

(ˈtrɛmjʊləs) adj
1. vibrating slightly; quavering; trembling: a tremulous voice.
2. showing or characterized by fear, anxiety, excitement, etc
[C17: from Latin tremulus quivering, from tremere to shake]
ˈtremulousnessn

trem•u•lous

(ˈtrɛm yə ləs)
adj.
1. (of persons, the body, etc.) characterized by trembling, as from fear or nervousness.
3. (of things) vibratory or quivering.
[1605–15; < Latin tremulus=trem(ere) to tremble + -ulus adj. suffix]
trem′u•lous•ness,n.
Adj.1.tremulous - (of the voice) quivering as from weakness or fear; 'the old lady's quavering voice'; 'spoke timidly in a tremulous voice'
unsteady - subject to change or variation; 'her unsteady walk'; 'his hand was unsteady as he poured the wine'; 'an unsteady voice'

tremulous

(Literary)adjective
1.trembling, shaking, nervous, shivering, shaky, wavering, quivering, vibrating, quavering, unsteady, trembly(informal), aflutter, aquiver, quiveryThe old man's voice was tremulous.
2.timid, excited, afraid, frightened, scared, nervous, anxious, fearful, agitated, jittery(informal), jumpy, agog, antsy(informal)All she could manage was a tremulous smile.

tremulous

adjectiveMarked by or affected with tremors:
aquiver, quaky, quivery, shaky, shivery, tremulant, twittery.
epävarmahermostunuttärisevävapiseva

tremulous

[ˈtremjʊləs]ADJtrémulo (liter), tembloroso

tremulous

[ˈtrɛmjʊləs]adj [voice, smile] → tremblant(e)

tremulous

adj(= trembling)voicezitternd, bebend; handzitternd; handwritingzittrig; breathbebend; (= timid)smile, personzaghaft, schüchtern; requestzaghaft

tremulous

[ˈtrɛmjʊləs]adj (liter) (trembling) → tremulo/a; (timid) → timido/a

trem·u·lous

a. trémulo-a, afectado-a por un estremecimiento o que posee las características de un temblor.

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Dark Legion DevelopmentCode:; media: Mostly 2.5,1.1.0 / March 31, 20061.2 beta / December 4, 2009,Mode(s)DownloadSystem requirements700 MHz 256 MB, 32 MB 2, or 7000 video card 125 MB free space 56 kbit/s Internet connectionInput methodsandTremulous is a and team-based with elements.The game features two opposing teams: humans and aliens. Each team must attack the enemy's base and team members, while defending their own base. The game has been downloaded over 1,000,000 times and was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition. Contents.GameplayTremulous is a with elements of. Each team must construct and defend a base, consisting of structures which aid the players in some way. The most important structure is the, which provides each team with reinforcements to replace players who have been killed.During a match, most players engage in fighting the enemy, while others maintain the base and construct new structures.

In order to destroy the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each of which possesses unique abilities.The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must reach a threshold of in order to advance to the next developmental stage.

Tremulous

The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Alien currency are officially called frags, although players frequently refer to them as evolution points or evos. The Humans gain credits.

Players earn currency by killing enemy players or by destroying key enemy structures; the amount of received currency depends on what class the opponent was (or what structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded currency every two minutes by simply staying alive.Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders.

Aliens classesThe alien base is centered around a structure called the 'Overmind', which is needed for their other structures to function and new structures to be built.Aliens spawn from Eggs. Eggs work even when the Overmind is dead, but new eggs cannot be built without it.As they earn frags, alien players can irreversibly evolve into a new form in order to upgrade their health and gain new abilities. As the vast majority of alien attacks are melee attacks, most of these creatures depend on agility and special movement techniques such as wall-walk, wall-bounce, charging and pouncing over long distances to close the distance between themselves and their enemy. Human base attacked by dragoons early in gameHumans utilize various weapons, armors and other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 credits for purchasing upgrades at the armory, which range from 70 to 600 credits in price. At the core of the human base is the 'Reactor', responsible for powering nearly all other base equipment.

If it is deconstructed or destroyed, automated defenses and upgrade facilities are rendered useless; if it not immediately replaced the human team is usually defeated. DevelopmentTremulous' development commenced in early 2000 as a modification for the commercial computer game. The gameplay is generally inspired by the modification Gloom, although they share no content. Version 1.0.0 was released on August 11 2005.

Because it was released after most other mods, it was initially overlooked by many.Though Tremulous features a similar theme and game-play to, it is neither based on it nor inspired by it. Development on the game began 'long before was in the public domain'.Following the release of the Quake III Arena source code under the on August 19 2005, the developers decided to rework Tremulous into a standalone, free and open source game. The current stable version, 1.1.0, was released on March 31, 2006 and is based upon, a modified engine. This version was better received than previous versions and attracted a considerable following in comparison to its peers.The latest version is 1.2 beta 'Gameplay Preview'. It was released on December 4 2009 and is currently undergoing community testing and review. It has introduced a large number of gameplay as well as server and client changes and upgrades.

The community is still somewhat divided over them.Tremulous is licensed under the, although it includes code from other projects that was released under other GPL-compatible licenses. Most of the game media is licensed under the Attribution-ShareAlike 2.5 License.There are clients for playing Tremulous available for and, and an unofficial client for. The release of the game as free and open source software allows programmers to modify the game. A growing number of players are releasing patches for the game in order to remove bugs, add features to the game or modify the game play. White (tjw), a key developer of the ETPub for, contributed an administrative system and a client that were soon incorporated into the official repository. ReceptionDuring the game's time as a Quake III mod, it had a small community. After the release of Tremulous 1.1.0 as a standalone game, the community grew such that there was average of around 400 players playing at any one time, up to a maximum of about 600.

However the player base has dwindled recently, as players have left due to slow development of Tremulous 1.2. Tremulous 1.1.0 has been downloaded over 1,000,000 times from Tremulous' official download site; moreover, multiple websites have mentioned or reviewed the game which further increased Tremulous 's publicity and its number of players.Tremulous later came in first in a 'Best free game based on GPL Quake source?' Poll on the website. At the beginning of 2007, Tremulous also took first place in the Mod Database 'Mod of the Year' 2006 competition under the category of 'Player's Choice Standalone Game of the Year' as well as honorable mentions in 'Genre Award: Action' and 'Editor's Choice Standalone Game of the Year'.

Tremulous was also mentioned in Games for Windows: 101 Free Games Issue for 2007, Games for Windows formerly being Computer Gaming World. ModificationsThe allows easy creation of platform-independent, a feature naturally inherited by Tremulous. In addition, its basis in the requires and encourages the community to share the code of binaries they distribute. As a consequence, several mods have been developed and released, and many patches and custom builds have arisen. In addition to client-side mods, server modifications allow settings be manipulated without requiring clients to download any supporting files.

See also.References. Retrieved 2008-10-16. Joel Durham Jr.

Retrieved 2008-07-14. Retrieved 2008-10-16. Retrieved 2008-10-16. Retrieved 2007-05-27. Eliza Gauger (2006-06-08).

Retrieved 2008-07-14. – 'The aliens are awarded frags for killing their foes which may be used to evolve.' Retrieved 2008-03-17. Simon Carless (2005-11-01). Retrieved 2008-07-14. Retrieved 2008-10-16.

In the American and European versions (referred to as Nocturne Maniax in Japan out of its 4-5 versions), you'll also get to meet Dante from the Devil May Cry series, and even recruit him into your team with the right events! You'll acquire up to 25 different Magatama with a variety of abilities available, and hundreds of demons to have at your command (some of which haven't seen the variety of moves available from the Magatama). Shin megami tensei nocturne. The game play is downright fun and challenging, even for a turn-based RPG; probably the total opposite of Final Fantasy where you can use whatever attack you want and win nearly every fight. Through the Press Turn battle system, you can either double your Press Turn count with the right move (for a maximum of TEN across just four teammates), or forfeit the entire team's turns with the wrong one.

Retrieved 2008-10-16. Retrieved 2008-10-16. Retrieved 2008-10-16. Retrieved 2008-10-16. Retrieved 2007-01-06.

Retrieved 2007-05-27.External linksWikimedia Commons has media related to:. dans le. dans le. dans le.