Rising Storm Game
Rising Storm 2: Vietnam manages to carve itself a place in an already flourishing genre, all thanks to the semi-simulation war combat. The Vietnam War makes for a distinct battleground that has been smartly incorporated into the game’s mechanics, which bring slower paced matches with more emphasis on team work and survival combat than rushing out to be a solo war hero.
Expect to pay: $20/£15 (25% off for Red Orchestra 2 owners)Release: Out nowDeveloper: Tripwire Interactive, Rising Storm TeamPublisher: Tripwire InteractiveMultiplayer: 64 players or botsLink:Vulnerability is an underused tool of FPS developers. Plenty of shooters empower us—by stamping experience points across the screen when we bag a kill, by handing us exaggerated guns or an array of increasingly fancy hats—but what pervades is the feeling that you aren't a soldier-superman. You're a set of fatigues wrapped around fragile humanity, ready to lose your dogtags.Two years after the release of, this standalone expansion to it is a little grittier and much more focused and technically sound. Tank combat and a single-player mode are out, and essentially gone are the bugs and performance issues that plagued RO2's initial release. Safety remains a luxury, and death is often anonymous and instantaneous—artillery shells and cooked grenades will unexpectedly separate your legs from your body, flame clouds will fill your bunker without warning, and bolt-action rifles will reach you from across the map. The near-constant sense of danger is part of what distinguishes Rising Storm from other multiplayer FPSes.But Tripwire's feat is rendering this brutal, relatively authentic version of Pacific war and bending it into a balanced, mostly unfrustrating competitive shooter.
For almost every emotional valley that results from random death, there's a corresponding high that arises from the gunplay. When you carve out a flanking route in a jungle map with great patience and wipe a whole reinforcement wave with a Thompson.
When you connect on back-to-back shots with a bolt-action rifle. When you find the second-floor window that gives you the perfect shooting lane on the enemy advance.Almost every kill in Rising Storm feels earned through of some combination of good positioning, instincts, timing, spotting, patience, or reflexes.
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There are roles that support scrappier, less precise, or more conservative play—any SMG role, the flamethrower slot, or team leader, respectively—but for the most part Rising Storm is a love letter to virtual marksmanship. It isn't a coincidence that Tripwire displays the range between you and your victim for every kill you score, and the ballistics modeling underneath the hood is a smart compromise between being authentic and being intuitive. Bolt-action rifles, for example, can be dialed in to different ranges with the mouse wheel (ranging the Japanese Type 38 to 300m or more flips up a folding sight), but these guns are so straight-firing that it's almost unnecessary to do so.Against the odds of its 64-player scale, I love how important individual shots feel in Rising Storm. Defending from a rooftop on Peleliu, I caught a flamethrower soldier crouch-running around the side entrance of the factory I was perched on. Our angles were such that I only had time for one aimed shot, or maybe two snap shots if I hurried. I missed, then seconds later heard the death screams of my cooked teammates below. Now every time I eliminate a flamethrower (most maps allow only one or two), there's the palpable sense that I saved lives and slayed some sort of terrible WWII dragon.In practice, playing as the flamethrower feels like you're a glass cannon.
You have to protect yourself as you maneuver into position before you can ambush a bunker or firing line of Japanese, and moving while being unable to return fire against long- and medium-range threats is a tense dance. It's a tiny miracle that Tripwire can balance such a destructive role without muting the power you feel as you're slinging heat—it's one of the best examples of the studio's mastery over vulnerability and empowerment.It's also an example of how embracing the asymmetry inherent to Pacific infantry combat gives Rising Storm's two factions personalities that wouldn't be present if Tripwire had simply mirrored the armories and abilities of the American and Japanese. In place of the Americans' flamethrower or their semi-automatic M1 Carbine and M1 Garand, the Japanese get a portable mortar role and the ability to bury basic grenades as land mines in any soft ground.
Every Japanese soldier can join a Banzai charge, a running melee attack that suppresses nearby enemies, temporarily boosts your damage mitigation, and grows in radius and effect as more Japanese join it.
Rising Storm 2: Vietnam unlocked on Steam yesterday afternoon, and since then I’ve been putting some quality time into the game. Like its predecessors, it is an absolutely brutal experience that demands teamwork. Without a decent commander leading your side, expect to be utterly destroyed.The game has a somewhat confusing history. The series began as Red Orchestra, a total conversion for Unreal Tournament 2003 set on World War II’s Eastern Front. The game eventually moved to Unreal Engine 3.0 and was released on Steam in 2006 as Red Orchestra: Ostfront 41-45. There, it became a cult classic. Red Orchestra 2: Heroes of Stalingrad followed in 2011, only to receive.That upgrade shifted the game’s setting to the Pacific theater of WWII, and pit period U.S.
Marines against Imperial Japan in an island-hopping slugfest. Rising Storm 2: Vietnam riffs on that formula, stealing the best features of that landscape and moving the fight to Vietnam. It adds modern rifles like the AK-47 and the M-16 as well as rotor-wing air support like the AH-1 Cobra. Tripwire InteractiveThe Cobra features a canon as well as several pods of dumbfire rockets for close air support.What makes the Red Orchestra/Rising Storm series unique is its implementation of the commander role. In the multiplayer game, only one person is the commander, and that player looks the same as the 31 other regular soldiers on the battlefield. But their skillset is completely different.In Rising Storm 2, commanders set the pace of the battle. They are able to set landing zones for friendly pilots and spawn reinforcements at will.
They’re able to call in reconnaissance assets and mark objectives. They can also mark the target for devastating artillery barrages. Artillery strikes are a specialty for this series, and being trapped in one is a terrifying experience. In Rising Storm 2, individual rounds scream straight down on top of you and erupt with a deafening roar.
Those caught in the open are torn to pieces, their allies showered in dismembered chunks of flesh. A suppression mechanic means that even if you’re outside of the kill radius, players still feel the effects. The screen goes gray and blurry, and your avatar moves more sluggishly for a time.That suppression mechanic is also shared in part by the games’ heavy weapons. It adds definition to support roles like machine gunner and sniper.
But without a commander to tell you where to go, your side is pretty helpless. For communications, the game includes a fully simulated radio system so leaders can dial across multiple channels to issue orders to the entire force or to individual squads.To succeed in Rising Storm 2 you’ll have to follow those orders. To stay alive, you simply must keep your head down. Standing up, even for an instant, is an easy way to get it blown off. Because of this, the game tends to feel claustrophobic. The experience is further complicated by what feels like an overly rigid and clumsy movement system, one which Tripwire doesn’t seem to have made many changes to since 2011.Overall, the game succeeds in selling its theme.
American and NVA barks are delightful, while the weapons and the maps feel like they were pulled from the pages of a history book. If you’ve spent time building up a core group of players in Battlefield 1, then I highly recommend you give this game a try. It will truly put your cooperative skills to the test.You can pick it up on Steam for. Right now there’s even a 10 percent launch discount.