Soulcalibur Iii Gamefaqs

Soulcalibur Iii Gamefaqs Rating: 6,7/10 2976 votes

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Soulcalibur II - Talim FAQ. Version History III. Profile of Talim i. Description ii. I am in Cross Country and Track. In my free time I hang out on the GameFAQs boards, go to the arcade.

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This includes internet protocol (IP)addresses, browser type, internet service provider (ISP), referring/exit pages, platform type,date/timestamp, and number of clicks to analyze trends, administer the site, track user’smovement in the aggregate, and gather broad demographic information for aggregate use. GameFAQ’s character battles almost need no introduction.

Every few years, the famous website has gamers vote for their favorite characters in a series of rounds. The voters eventually crown the best video game character. So far, there have been 10 Character Battles, which means that a lot of characters have had the honor of being voted Best Video Game Character! Character Battle X did take place in 2018, but I felt like it was more interesting to take a look at the best characters according to GameFAQ’s Character Battle IX from 2013. Via leagueoflegends.comDraven, the Glorious Executioner from League of Legends, came out on top of Character Battle IX.

This reckoner from Noxus is a famed warrior with a flair for the dramatic and a thirst for glory is quite popular among fans—popular enough to beat Solid Snake and Samus Aran in the Character Battle final.He’s League of Legends’ most popular AD carry and is typically played by the most skilled of players, as he’s very powerful when played right, but also very unforgiving if you lose with him. Via leagueoflegends.comDraven may be a powerful character, but his win in Character Battle IX was controversial, to say the least.

Voters were so unhappy with the results that they asked for a second pollwhich Draven also won. After this, GameFAQ’s Character Battles were put on hiatus for a few years, which gives you an idea of exactly how unhappy people were with his win. Considering that he was against Solid Snake and that characters like Mario or Sonic didn’t make it to the final, that’s hardly surprising. 27 Top 20: Solid Snake. Via sickchirpse.comSolid Snake is a fan-favorite Metal Gear character who unsurprisingly made it to the final round of the Character Battle along with Samus Aran and Draven.

His real name is David, but he’s almost always known as Solid Snake— or sometimes “Old Snake” or just “Snake”. He’s a legendary character both within the game and among its fans and is known as “the Man Who Makes The Impossible Possible.” He makes appearances or is referenced to in many other games, such as Littlebigplanet or Super Bomberman R.

Via ign.comSamus Aran is the main character of popular game series Metroid, but that’s only one of the reasons she’s a well-known video game character. She’s a fearsome fighter, is almost always represented wearing her impressive Power Suit, and is famous in her own right within the Metroid universe.However, in the real world, she’s also known for being at the center of one of video game history most iconic: early players didn’t find out Samus was a woman until the end of the first game. 25 Top 20: Mewtwo. Via WallpaperCave.comSephiroth is a main antagonist in the now cult game Final Fantasy VII, designed to be protagonist Cloud Strife’s archenemy. Well, in this Character Battle, he did beat Cloud, who only made it to the Division Final. He’s incredibly powerful (his full abilities are unknown) and is usually recognized as an amazing villain by fans of the series.

Sephiroth also appears in Kingdom Hearts as an optional (but incredibly hard to beat) boss. In short, as far as villains go, he’s pretty iconic. Via wallpaper.wikiLink has won many of GameFAQs’ Character Battles, so it came as a bit of a surprise when he was eliminated in the Division Final.

After all, he’s the protagonist of The Legend of Zelda franchise, one of Nintendo’s most iconic game series along with Mario. Link is part of a universe with a rich lore, where he’s the legendary Hero and represents one of the three parts of the Triforce. His trademark green outfit, pointy ears and blonde hair are recognizable anywhere, and he’s one of many people’s favorite video game characters. 15 Top 20: Commander Shepard. Via reddit.comWhen he advanced to the Final 9, Draven beat both Link and Commander Shepard from the Mass Effect series. Shepard’s gender and appearance are customizable, but he/she still remain an iconic and easily recognizable character thanks to his/her armor.As the player character in a famous video game franchise, Shepard is, of course, well known within the gaming community, and it’s hardly surprising he made it to the Division Final. The default male version of the character was used a lot in marketing campaigns for the game, too. 14 Top 20: Sonic.

Via dualshockers.comSonic the Hedgehog should probably have been a lot higher in this ranking, but at least he made it past the first few rounds, unlike Mario. The blue hedgehog from Sega made a name for himself as one of video games’ most iconic protagonists.He’s a main character in over 66 games, which is a testament to the franchise’s success. Sonic’s signature moves, the villains he faces, and the oh-so-satisfying “ding!” when he collects a ring became well-known all over the world. 13 Completely Wrong: Kirby Should Have Made It Past The Division Final. Via forbes.comAs Mario’s archenemy, Bowser is easily one of the gaming world’s most well-known villains. He’s also a playable character in many games, such as the Mario Party games, the Mario Kart games, and Mario Odyssey. He’s famous for his thundering roar and his obsession with marrying Princess Peach, who Mario then has to rescue.Bowser is the final boss in many Mario games and a fan-favorite among cosplayers, too.

Though it’s astounding that he beat Mario himself, it’s no surprise that he’s in the top 20. 11 Top 20: Big Boss (Metal Gear). Via adria.ign.comSolid Snake isn’t the only Metal Gear character to have made it in this Character Battle’s top 20.

Big Boss, “also known as Jack, and formerly known as Naked Snake, Vic Boss, Ishmael, Saladin” (,) Solid Snake’s biological father, mentor of sorts, and eventually mortal enemy, also made it to this Character Battle’s Division Final, which shows how much of an impression he made on Metal Gear fans. And after all, it’s hardly surprising to see antagonists like Big Boss, Bowser and Sephiroth on this list, as good villains tend to be memorable characters. Via Nintendo LifeThankfully, this “character” didn’t make it too high on the list, but it’s baffling that a Tetris block was included altogether. Sure, Tetris is a historic video game that was a part of many people’s childhoods and still has its fans to this day, but it’s a bit of a stretch to call the blocks characters.

GameFAQs’ voters don’t seem too uncomfortable with that stretch, however, as back in 2007, the L Block from Tetris actually won the Character Battle against Link. 9 Top 20: Kirby. Via metro.co.ukGlaDOS is the main antagonist in Portal and one the main antagonists in Portal 2. This sassy, all-powerful robot is the one conducting your tests throughout the course of the games—it’s later revealed that she’s addicted to testing. She’s the one who promises you the (in)famous Portal cake! GlaDOS is technically a villain, but thanks to her iconic one-liners (and equally iconic songs), she’s definitely hard to hate.

Plus, she was a potato once. You have to respect that, right? 7 Completely Wrong: GlaDOS Should Have Been Higher.

Via Steam.comIn fact, I believe that GlaDOS should have been a lot higher on this list. She is, after all, the reason for one of video games’ most famous citations (“the cake is a lie”) and became a truly iconic villain thanks to Ellen McLain’s excellent voice acting.Did you know that out of all the characters McLain voiced, GlaDOS was her favorite? Portal 2 even won the 'Best Performance by a Human Female' in 2011 thanks to Ellen McLain.

Sadly, she and Kefka lost to Solid Snake in the division final. Via wikia.nocookie.netKefka is the main antagonist of Final Fantasy VI and a secondary antagonist of several other games.

Because he’s a jester and somewhat of a psychopath, some have compared him to the Joker from Batman. Kefka is widely recognized as one of video games’ most evil and disturbing villains.He’s sarcastic, sadistic, quite possibly insane, and incredibly powerful. In fact, he ranked first in a “Reader’s choice” edition of GameSpot’s “Top Ten Video Game Villains.” In short, he definitely belongs on this list.

5 Top 20: Cloud Strife. Via BlueStacks.comCloud is probably one of the most memorable Final Fantasy characters. He’s the main protagonist of Final Fantasy VII and Final Fantasy VII: Advent Children and wields the iconic Buster Sword. He also appears as a playable character in several other franchises such as Kingdom Hearts and Super Smash Bros.

Did you know that according to the, Cloud “has the most player-controlled appearances of any character in the Final Fantasy series, and the second-most appearances altogether, behind Gilgamesh?” 4 Completely Wrong: Lara Croft Should Have Been Higher. Via fanpop.comThe Lara Croft franchise is twenty-two years old: the first game came out in 1996.

That makes this franchise as old as I am! There’s a reason that Lara Croft games are still being made today, however: just like Mario, Sonic, Link, and many others, the character is nothing short of iconic.Lara was part of many of our childhoods, and it seems odd that she ranked so low in this character battle. She did make it to the second round, but eventually lost to Kefka, whom I mentioned earlier. 3 Top 20: Leon Kennedy.

Via Disney.commay seem immature at times, but he’s very aware of the importance of his various missions. The young protagonist of Disney and Square Enix’s Kingdom Hearts series is a hero and a Keyblade wielder. He and his fellow protagonists grow and learn throughout the course of the Kingdom Hearts games, and, with the latest installment of the series just out, fans are happy to be able to incarnate him again. Did you know his name comes from the Japanese word meaning sky? 1 Completely Wrong: Sora Should Have Been Higher.

SoulCalibur IIISTORY: The wicked Soul Edge survived its fatedencounter with the wielder of Soul Calibur, Xianghua, and restored its controlover the body of Siegfried Schtauffen, turning him back into the Azure KnightNightmare. Four years later, Nightmare was about to restore Soul Edge, whensuddenly a man named Raphael who wielded a thin rapier appeared, intending ontaking Soul Edge. Nightmare defeated the attacker, but was distracted bySiegfried's latent will trying to restore his body. Using the distraction,Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to breakfree from Soul Edge's control once again.After waking up, Siegfried foundthe holy sword, free from its entrapment within the wicked sword, and out ofinstinct used it to pierce Soul Edge. The result led to both swords sealedtogether in a fateful embrace, an Embrace of Souls. Siegfried took bothweapons and started a quest to find a definitive way of sealing Soul Edge, butmemories of his slaughters, plus the attacks of those resentful of the AzureKnight, drove his mind towards insanity. Unbeknownst to him, the evil soul ofthe blade escaped and obtained a temporary shell, starting a new killing spreeto strengthen himself while seeking its body, Soul Edge.

Whatneither of the two warriors knows is that a man behind the scenes is controllingtheir steps, searching to end an everlasting curse. And that many other warriorsventured in search of the blade as well.

Nightmare and Siegfriedare once again two separate characters. Or are they.REVIEW:The SoulCalibur series has remained among the most elite 3D fighting franchises forquite a few years now. Following in it's predecessors footsteps,Soul Calibur 3 is another solid fighting game experience, although alot has changed in terms of gameplay. According to many players, Soul Calibur 2had a near perfect gameplay system, so SC3 had some very big shoes tofill. Andchanging something that isn't actually 'broken' is always risky.Soul Calibur3 is the first of the series to be released on home consoles first,then released for the arcade.

Considering the technology available at the time, this ended up being abig mistake on Namco's part,as high level players quickly found certain glitches and balance issues whichcouldn't be remedied or patched on the dated PS2. These bugs were later fixed inSoulCalibur 3: Arcade Edition, making the home version irrelevant(for some players) after the updated arcade version released.

However, and as you'dexpect, the home version included plenty of cool extras and new modes, notably thenew Create-a-character and Chronicles of the Sword mode, makingit a must have fighting game for casual and serious fans alike.Like anyquality sequel, SC3 is packed with awesome looking new stages as well as characters.The three new characters (Tira, Zasalamel & Setsuka) each have incredibly innovative fightingstyles and look equally as cool,which proves that Namco hasn't lost their fire. Besidesthe 3 new faces, you'll comeacross many new fighting styles within 'The Chronicle of the Sword' mode,which allows your created character to star in a 'strategy-ish' battlegame. It's actually a pretty fun mode because you get to create your own clanof warriors and even completely alter their appearance to your liking as youplay through it. Thestory isn't that deep however; it's pretty much battle after battle,but your characters 'level up' as you win fights and along withbecoming more powerful, they even gainthe ability to learn new weapon styles, including several of the classic styles of theSoul Calibur veterans. Setsuka's umbrella-swordfighting style is brilliantly done.The 'Talesof Souls' story mode is better than ever, now giving the player an optionto change his/her path, which will allow them to face off against differentfighters each time. 'Quick-time' events also make for cool interactionwith the story, although, many of them are the same for everycharacter.Booooring!Sure there's a lot of text as well within story mode, but at leasteach character has a real ending this time around (using the in-game graphics), not to mention cool alternate endings!

I'm sure some peoplewould have appreciated endings based on the amazing game intro graphics,but Namco still gives an entertaining presentation from beginning toend of each character's story.SC3's visuals are impressive overall, pushing the PS2 to it's graphicallimitations. On that note, to get theabsolute best out of the PS2's graphics, an HDTV actually isn't the first choice.

In my opinion,Soul Calibur 3 will look it's absolute best on a quality flat-screen SDtelevisionusing component cables! Most HDTV'swill stretch the picture, and even in 'wide screen mode' (selectable from SC3's optionsmenu), the game will look much more pixilated and blurry onan HD screen. Although itwill look better on an HDTV if you're usinga PS3 with 'upscaling' and 'PS2 Smoothing' turned on. In any case, giveyour PS2's graphics a fair chance and hook it up the right way beforejudging how the game looks.Overall, the clothing, lighting, and hit effects all have been significantlyimproved. Each of the stages also sport their own unique 'eye candy,' especiallyfor a last-gensystem. The stage designs of SC3 are some of the best of the series, all of which graphically impressivein some way and brilliantly designed.

And props to Namco for bringing backsome of the classic backdrops from SC and SC2, complete with updated visuals and evenremixed BGMs of the original themes. On that note, I read in aseemingly 'professional' review that SC3 're-used' old themes fromprevious games, which is flat-out wrong.Some people are tone deaf. If epic underboob is yourthing. Tira is your girl.Now that we got the cosmetic stuff out of theway, it's time to talk about the more important aspects of the game; thegameplay. And this is where the tone of my review will take a sharp turn(you've been warned). Firstly, the 'charactercontrol' in SC3, along with the charactersthemselves, feel almost completely different from SC2's, which isn't a verygood thing considering the prequel was so solid and so damn fun.Of course,all the returning characters have updated movelists, but this time around thereare a significant amount of different 'commands' for classic maneuvers.

Which means us veteranshave to basically re-learn the characters. Unfortunately, this immediately gives would-be players of alllevels an excuse why they don't want to play SC3 (or why they suck).No, not a good thing. On top of that, many moves, stances, and cancels from SC2 are completelymissing!!!.sigh. Maverick bird game. The good news is, all returning characters have some pretty cool lookingnewmoves, new stances, and overall; more well rounded and 'streamlined'movelists.The move commands are more 'spread out' this time around, making many characters somewhateasier to use for beginners (button mashers). Yep, SC3 is slightlymorebutton-masher friendly than SC2. Certain characters like Taki and Nightmarehave been given some RIDICULOUSLY powerful moves, causing 'explosions'and such. When those two are fighting, it almost seems like this game shouldbe called BattleArena Toshinden- Calibur 3!!!On that note, many of the create-a-character fighting styles are also a bit off-the-wall,silly, and unrealistic.

Namco Bandai definitely seems like they aren't goingfor a 'serious' tone in this game (in contrast to the badass intro). For example,several create-a-character fighting styles feature 'projectiles' like bombs& lightning bolts, disappearing, teleportingand even Sun Wukong Monkey King extendable/growing bo staffs? This is SoulCalibur! Did someone forget? Create your own SoulCalibur combatant and take him or her through Story Mode!Onto some more positive aspects.

The computer AI hasalsoimproved very much from SC2 and puts up a good fight. It even walks awayfrom edges to avoid a ring out. If there'sone really good thing about SC3, it's the VS mode. You can choose from2 different costumes per character, plus 2 color edits. Player 1 can alsoselect the same costume as player 2, with different colors, if both playerspick the same character. Something we didn't see in the earlier games (or see in other 3D fighting games for thatmatter). After you select your costume,its time to select your weapon, and thankfully in SC3's VS mode the special weaponeffects have been turned off!

Does that matter? Yeah, to people who playthe hell out of Soul Calibur!It's nice being able to change up the look ofyour weapon, like your character.

'Random Creation' has also been introduced in the VS mode, which allowsplayers to have the computer randomly create a character for you, using theitems that you've unlocked. Pretty cool, but more than not the 'randomlycreated' character endsup looking far more hilarious than cool.especially if it creates something like a ninja fighting with tambourines.The Create-a-Character mode might be the starof the show in SC3. You can createup to 10 characters on one memory card. The amount of detail you canput into your created characters is the most comprehensive of anyfighting game to date, however there is unfortunately a fair amount of glitching on certain clothingcombinations.The fact that you can create you own characteris cool and all, but another brilliant feature is the color-edit mode,where you can customize the clothing color and hair color of ALL your favoriteSoul Calibur characters. And with an entire palette ofcolors to choose from, there are really unlimited possibilities. Trustme, it's nice to be able to change the way the game looks when you playit as much as some of us do.Namco really went all out. Every Soul Calibur character you would want is in this game, not to mentiona crap-load of 'bonus' characters representing their own fighting style aswell.

SC3 is packed with extras, most of which most gamers might not evennotice. There's tons to unlock, and it's a fun process. Unless you havea Gameshark, that is.As great apackage as Soul Calibur 3 on PS2 is, at the end of the day, the gameplayjust doesn't feel as solid or as fun as SC2. There are also some nastyglitches found within the gameplay, including 'throw cancels' and acertain techniquewhich makes guard impacts nearly pointless to use.

Then again, if players don't usethese glitches, the game isn't really broken anymore. In any case, the ' ArcadeEdition' of SC3 was released after the console release, a first everfor a Namco fighting game, and remedied these glitches.Page Updated:February 5th, 2020Developer(s):Namco(Project Soul)Publisher(s):NamcoDesigner(s):HiroakiYotoriyama ProducerTetsuya Akatsuka DesignerMakoto Kiyokawa DesignerRyouji Ichikari DesignerArtworkby:TakujiKawano, Masashi Kubo, Hideaki ItoPlatform(s):PlayStation2, Arcade as SCIII: Arcade EditionRelease Date(s):Oct. 25th, 2005 PS2Nov.

18th, 2005 PS2Nov. 23rd, 2005 PS2Apr. 3rd, 2006 ArcadeCharacters:,.