24 The Game Ps3
I have a CECHA01 (US Launch 60 GB model) PS3, with the full hardware backwards compatibility setup (PStwo's EE+GS chip).It has always been my understanding that you have a choice of either using the game source at the native 480i, and have the PS3 use it's upscaler to output 1080p from that source - OR the native progressive scan output option for select games (e.x. 480p in God of War 2, Gran Turismo 4, etc).
When using a progressive scan output, the PS3 will not be able to use it's upscaler.However, I'm getting a report from someone claiming their PAL second generation system - CECHC04 (60GB EU Launch system), with the partial BC support (PStwo GS chip only), can indeed upscale to 1080p from a 480p source PS2 game.Anyone else have any experience with this?. As far as I recall, the PS3 would deinterlace as well as upscale PS2 games, meaning the progressive scan mode built in to games would be more or less redundant.However to answer your question I'm pretty sure my European PS3 would upscale progressive scan games up to 1080p. I suppose that might be one of the benefits of a software emulator as opposed to the real chip.As to whether progressive scan mode is better than the PS3's deinterlacer, I have absolutely no idea. I definitely don't recall any deinterlace artefacts. Psiloc wrote:As far as I recall, the PS3 would deinterlace as well as upscale PS2 games, meaning the progressive scan mode built in to games would be more or less redundant.However to answer your question I'm pretty sure my European PS3 would upscale progressive scan games up to 1080p. I suppose that might be one of the benefits of a software emulator as opposed to the real chip.As to whether progressive scan mode is better than the PS3's deinterlacer, I have absolutely no idea. I definitely don't recall any deinterlace artefacts.Sorry, that is not my question at all.
Let me explain this better:1) The PS3 can be set as to use its upscaler or not:This menu will be labelled as 'PS / PS2 Upscaler' if you have one of the original FOUR models of the PS3 that support PS2 backwards compatibility (CECHA/B/C/E):2) The image the PS3 outputs is.only. as good as the original SOURCE.
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Yes, the image gets deinterlaced and upscaled, but.ONLY. when the source was 480i.There is a finite amount of original PS2 games that offer the ability to output a 480p, progressive scan signal - natively, not deinterlaced:This required component cables, and not the original AV/composite video cable the PS2 shipped with.3) When the PS3 launched in Japan/US, the original two phat models (60GB/20GB or CECHA/CECHB) had the combined CPU/GPU chip of the slim model PS2 on its motherboard.When the PS2 phat launched, these were separate chips. When the slim PS2 (PStwo) came out, they cut cost by merging them into a single chip.PS2 CPU = EE or 'Emotion Engine'PS2 GPU = GS or 'Graphics Synthesizer'These two PS3 SKU models had near perfect backwards compatibility with the PS2 library. When the PS3 launched in Europe, the 60GB launch model was CECHC which ditched the combined EE+GS chip, and replaced it with just a standalone GS chip.
This model was referred to as 'partial backwards compatibility', and while it supported the vast majority of PS2 games with no discernible difference, the total library of supported titles was less. The PS3's CPU - the 'Broadband Engine', took over emulation duties of the EE portion of the chip.Later, this GS only version of the PS3 came to North America as 80GB model CECHE. It is worth the trade-off, though?
Even if it's true that the 80GB model handles 480p PS2 game visuals better than the 60GB, the dodgy emulation performance and more limited compatibility surely outweighs that? How many of that list of PS2 games that support 480p actually play better - or at all - on an 80GB PS3?Anyway, I'm quite interested in the outcome of your research on this as I own the same model PS3 as you, i.e. First-run US 60GB hardware, and like you I always assumed it was the bee's knees of PS3sLooking at that list, I have about 10 of those US PS2 games with 480p support so can do some checking if you don't have the same games to hand. Can't compare with the PAL PS3 though, because my PAL PS3 is the later 'Slim' model with no PS2 disc support at all.Most of my PS1/PS2 games were NTSC U/C anyway, so it made sense for me to import one of those properly backwards-compatible US PS3s at the time (a decade ago now.).
Ghostgate2001 wrote:It is worth the trade-off, though? Even if it's true that the 80GB model handles 480p PS2 game visuals better than the 60GB, the dodgy emulation performance and more limited compatibility surely outweighs that? How many of that list of PS2 games that support 480p actually play better - or at all - on an 80GB PS3?Anyway, I'm quite interested in the outcome of your research on this as I own the same model PS3 as you, i.e. First-run US 60GB hardware, and like you I always assumed it was the bee's knees of PS3sLooking at that list, I have about 10 of those US PS2 games with 480p support so can do some checking if you don't have the same games to hand. Can't compare with the PAL PS3 though, because my PAL PS3 is the later 'Slim' model with no PS2 disc support at all.Most of my PS1/PS2 games were NTSC U/C anyway, so it made sense for me to import one of those properly backwards-compatible US PS3s at the time (a decade ago now.)Who said anything about getting rid of my 60? Getting a second hand CECHE isn't that big a deal these days.
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I'm more interested in what makes it tick rather than any practical considerations if I'm honest.shrugs.(This making the assumption however that for all intents and purposes, the CECHC and CECHE are the same. They both run the stand alone GS chip.). Which model does it say on the sticker on the bottom of your system? CECHC?1) Set PS2 Upscaler to 'Full Screen', and have your PS3 connected to your TV via HDMI with 1080p set as the output resolution.2) You need a PS2 game that supports 480p output resolution, and you need to turn it on it game. Sometimes this is set from an options menu, sometimes it's a special key combination you have to hold while the game is loading. Check your library against the wiki list.3) With 480p output turned on in game, simply check what your TV reports as the display resolution.
Usually some sort of 'Info' or 'Display' button on your TV remote control.On the US/Japan launch 60/20 consoles, the resolution will change to 480p, ignoring what the PS3's output resolution / Upscaler settings are configured to.The theory is, on the PAL launch 60, you'll see 1080p still. To really seal the deal, if you want to dissuade any doubters:1)Take a video from the main screen like that when you just boot the game, and again press your TV info button like you did showing the 1080p initally from the 480i upscale.2)With the video still going, go into the options menu and demonstrate enabling the progressive scan option and finishing the usual 'are you sure' prompt.3)Same clip, press the TV info button again after the progressive scan bump.You'll win a piece of the internet for a day/week.In fact, I'll facilitate it. I'm a moderator at PSX-Scene.com, and we'll front page the news story.a decade late but whatever!. No not at all. I've just spent.well a lot of time on the internet with tech stuff. I want to make a news story of this, as I said.
It doesn't matter what I believe, people demand evidence because they are committed to their views. Please believe me, this is not an attack on your credibility and I'm.very.
thankful for your time on this matter already - so many levels of awesome.If you are unable to fulfill that request, no worries, thanks again for your help.Edited by wmxp at 23:36:08. Back when I still used a PS3, I remember the console couldn't even output in 60hz when you connected it via regular composite cables. Essentially you were stuck with 576i (and a really crappy one, apparently no games were optimized for 50hz because Sony thought everyone would play the console with HD cables. You got stuttering everywhere).I guess the PS3 doesn't actually support 480i/p in Europe, then.Surprisingly, at one point Sony itself mentioned that God of War 2 on a launch PS3 would run at true 576p, but that seems to go against what every test suggests (it should be deinterlaced and upscaled to 1080p). Either Sony was making stuff up to avoid complicating things too much, or maybe some specific games got a different treatment?Edited by Malek86 at 11:11:00.